hello jj-unity. Iāve been bashing my head against oculus/unity integration since the morning. First, the only way I could get it to stop giving me conflict errors between
Packages\com.unity.xr.oculus.android@2.38.6\Editor\Unity.XR.Oculus.Editor.asmdef
and the non android was, was to copy them into my project packages directory, and rename one of the compilations (the non android one). If I tried to rename the android one, unity spent hours trying going through āiterationsā of import, and not getting anywhere.
Now, it looks like something has settled, and even thought I installed the latest oculus integration, no where does it say on the oculus integration installation steps
https://developer.oculus.com/downloads/package/unity-integration/
that I have to update the package manager package as well.
So i tried a bunch of things and finally noticed that if i āview all versionsā, I do in fact see
https://docs.unity3d.com/Packages/com.unity.xr.oculus@1.7/manual/index.html
which does in fact include the long sought after āPhase Syncā feature.
But no matter what I do, I canāt install it. I am stuck on 1.6.1. I have tried deleted/removing/clearing it from cache - it just pops backā¦with no available button to upgrade to 1.7
Iām on the recommended
Unity 2019.4.16f1 (LTS) version.
Right now, after deleting, clearing, rebooting, now it is letting me choose update.
Now it went through a bunch of import iterations again, this time finished, and landed me back on conflict error:
āAssembly with name āUnity.XR.Oculus.Editorā already exists (Packages/com.unity.xr.oculus.android/Editor/Unity.XR.Oculus.Editor.asmdef)ā
āAssembly with name āUnity.XR.Oculus.Editorā already exists (Packages/com.unity.xr.oculus/Editor/Unity.XR.Oculus.Editor.asmdef)ā
So now iām forced once again to pull these packages out of the cache, into the project (so i can edit them), and chance the non android one to any other name (hoping doing so doesnāt break other stuff)
⦠what am i doing wrong? Please help 