So I have a rigidbody that slides across a completely flat plane at 40 meters per second or so. Occasionally, it’ll bump up into the air for no apparent reason, despite the fact that I’ve set friction and bounciness to 0 with Minimum combination. It does use gravity, and it is a capsule collider, in case that’s important.
Also, I have an OnCollisionStay() on it, which then puts the Collision into a variable. Sometimes this variable returns nothing, so I figure OnCollisionStay isn’t always working because either A, the collider isn’t always touching anything like it should be, or B, OnCollisionStay doesn’t always get called like it should.
It would be really beneficial if I could get collisions to be so smooth they allow me to keep an object grounded on my terrain 100% of the time. Maybe this has something to do with the bouncing as well…