Well I created a simple low poly model, and upon moving around it I discovered that some of the polys were being culled randomly on the vertical pieces, as shown in the screenshots
Is this a problem with me exporting the model? Or is there a way in unity to stop it from culling those polys?
I think my modelling program is a bit crazy. After flipping the normals, the vertical pieces are ok and the horizontal pieces are not. For some reason, it felt like flipping some of the normals by itself, crazy lil’ bugger.