Hi All,
Here’s a tutorial on creating a 3D vehicle in Lightwave and using it inside Unity.
There are currently only 2 parts available of the 4 part tutorial but those entries will be uploaded shortly.
Please feel free to leave your comments and if you’d like to see further tutorials involving Lightwave please give the video a thumbs up.
Direct Link: http://www.youtube.com/watch?v=RyMqOWoiwfE
Youtube Channel: http://www.youtube.com/oddgamesdevelopment
Part 1
Part 2
Part 3
Lightwave content is always appreciated, especially the LW/Unity workflow which is where I’ve been having the trouble! Can’t wait to watch through it.
What issues were you having? Maybe we could help?
Original post has been updated with Part 3 of the tutorial
The primary problem I’ve been having has been with lightwave only exporting a single UV map- I know this is a limitation of the exporter though.
Otherwise, mostly issues of polygons being randomly flipped(when using autodesk’s fbx converter) animation channels incorrect(with one of the two newtek exporters) and multi UVs still not working even with the third party exporter someone posted on here.
UV maps in general seem to have all sorts of problems on import, probably due to handling of discontinuities(I’ve not explored it too much with proper test objects)