Odd GUIText Problem

I am displaying 6 Gui texts on screen at positions (vector2) picked at the start of the app.(these positions are the points at which I originally place the texts in the editor)

During the game the gui texts hop around to each of those fixed positions as intended, BUT one (yes just one :)) of the texts is always offset by varying degrees(in the y) from the place it is supposed to be.

What makes this odd is that it has no pixel offset, no rotations etc and is in fact just a cut a paste of the other five texts.

I have tried deleting and creating it again but the same thing happens.

Does anyone have any clues or are there known issues with GuiText like this??

Okay it seems ther may be a bug in Unity 2.5.1 with this.

I set ALL my texts from Anchor:Middle centre Alignment:Center to Anchor:Top Left Alignment:Left and now ALL of them are in the desired place.

Somehow center alignment and anchoring goes askew after a few times I guess.

??