Odd Lighting

I’m creating a fairly simplistic game to start, and here’s my horrible lighting: Imgur: The magic of the Internet I expected the wall on the left to block the light, but instead the light went through that wall and illuminated the back/right walls. How can I prevent that?

I mean, the right wall shouldn’t even be lit up THAT much!

In 3D, every polygon is lit individually without regard to any other polygon. To overcome that, you need to add a shadow system, such as the one in Unity Pro. If you don’t have Pro, you can bake lighting into textures instead of using real-time lights.

–Eric