So whenever I use this script on my multyplayer game it seams when someone moves it moves the other players too. Any ideas how to fix? I tried it useing the “player” var and without it. Player is themself.
var projectile: Transform;
var gun : Transform;
var player : Transform;
function Start () {
}
function Update () {
if (Input.GetKey(KeyCode.W)){
player.Translate(Vector3.forward * Time.deltaTime * 2);
}
if (Input.GetKey (KeyCode.A)){
player.Translate(Vector3.left * Time.deltaTime * 2);
}
if (Input.GetKey (KeyCode.S)){
player.Translate(Vector3.back * Time.deltaTime * 2);
}
if (Input.GetKey (KeyCode.D)){
player.Translate(Vector3.right* Time.deltaTime * 2);
}
}
}