I could use some reassurance.
According to this: How to see why your draw calls are not batched in 5.6 | Unity Blog having odd negative scale should break batching. But setting up a simple example by having a bunch of sprites, with same the texture and material, with both uniform, positive (1,1,1), and non uniform positive/negative scale i still get one 1 batch. How come?
It’s witchcraft like this that keeps me from really understanding things fully