ok so i have some code and it keeps making my “character” jump up and start floating and i dont know why its on 2 planes but it starts floating and its really weird and i cant fix it any help? oh and here is the code
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class Lastfreakingscript : MonoBehaviour
{
public CharacterController controller;
public float speed = 6f;
// Update is called once per frame
void Update()
{
float Horizontal = Input.GetAxisRaw("Horizontal");
float Vertical = Input.GetAxisRaw("Vertical");
Vector3 direction = new Vector3(Horizontal, 0f, Vertical);
if (direction.magnitude >= 0.1f) ;
controller.Move(direction * speed * Time.deltaTime);
}
}