I have an FBX file I have imported into Unity 2017.1.0f3, but the shadow that is being cast from the top of it seems to be cut off half way along.
I have tried recalculating the normals in the Inspector, but it has made no difference. Can anyone suggest something I can try?
3278684–253544–ShadowProblem.zip (1010 KB)
What are your lighting and shadow settings, and shadow bias setting?
Is that curly piece a separate mesh object - or attached to the curved bottom surface?
theANMATOR2b:
What are your lighting and shadow settings, and shadow bias setting?
Is that curly piece a separate mesh object - or attached to the curved bottom surface?
Everything is set to “Ultra” with a distance of about 15. The whole thing is a single mesh. The project is attached if you want to look for yourself. It’s driving me crazy!
bgolus
November 8, 2017, 6:37am
4
theANMATOR2b:
shadow bias setting
Select your directional light in the scene, play with the bias settings.
5 Likes
It was the bias setting, it needed to be lower.
Thanks!