I’m seeing some odd behavior when I try and use a spotlight in a particular situation. If I switch it to a point light instead, the problem goes away. Can anyone else confirm similar behavior in beta 3?
Point light (correct):
Spotlight (incorrect):
The lightmap for the spotlight gets generated correctly, it’s just the real time that is odd.
Upon investigating it further, it seems it only happens when the spot range is low, I can make it stop happening by increasing the range. For instance, in the above screenshots, increasing the spotlight range to 21 causes the shadows to shift into the proper position.