Odd spotlight behavior (3.0.0b3)

I’m seeing some odd behavior when I try and use a spotlight in a particular situation. If I switch it to a point light instead, the problem goes away. Can anyone else confirm similar behavior in beta 3?

Point light (correct):

Spotlight (incorrect):

The lightmap for the spotlight gets generated correctly, it’s just the real time that is odd.

Sorry, I can’t confirm or deny your problem, but your question would get better attention here.

Upon investigating it further, it seems it only happens when the spot range is low, I can make it stop happening by increasing the range. For instance, in the above screenshots, increasing the spotlight range to 21 causes the shadows to shift into the proper position.