Odd texture bug in WebPlayer?

Hey everyone,

I think I found a bug, but I’m just checking here just in case. I’ve got a small 16x16 texture for my powerups. In standalone and Unity itself it looks as expected. Here it is on a sphere:

However, when exported for web it looks like this:

Now I know this seems like some sort of mipmapping issue that is overruled in the texture’s Web settings. However, these are set on ‘default’, and should follow the default settings as such.

Now I’ve exported the graphics as a 32x32 graphic, and all of a sudden it looks exactly as it does in standalone and Unity3D itself.

Is this a known issue? A new issue? Or am I overlooking something here?

thats pretty surely a matter of quality settings. Webplayer by default uses a lower one than the editor and you might end on a 1/2 texture where the mipmap generation took out that informations

Check the Quality Settings in the editor to verify that