Odd texture glitches in desktop build not present in Unity editor

Hi,

I did a test build of my game and ran into some odd graphical glitches. Some objects have strange colours or pixellations on them that are not present in the editor. See screenshot below of the character’s pinkish rifle and pixillated barrel. Any thoughts on how to go about debugging this? Do you think it’s something about these specific textures or a global build setting?

image artifacts by Raj Dhillon, on Flickr

Hi!
Are you running into this?

That could very well be the issue. I haven’t compressed textures yet across the project and it’s very likely that texture sizes in Resources exceed 4gb currently. I will go through my usual texture compression steps and should be able to get it below 4gb easily enough. Thank you very much for the quick reply.

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