I seem to have a strange problem with one area of this simple mesh item. The uv appears to warp around the top back side of the unit (white stripe) but the rest of the mesh appears fine.
It doesn’t appear warped in the modelling application (modo), nor does it appear warped in 3dsmax. The mesh only has 1 uv map and 1 material in unity.
Have you looked at it without the normal map? Your normal map looks like it is in object space. Frankly, I don’t even see why you’re bothering with it.
The only thing I can think of is that Unity is splitting up quads differently than Modo. Try making the warped portions into triangles in Modo before reimporting the model to Unity.