# of Scripts, and Script blocking of some sort Question

hi, need to know if having lets say 10 really large scripts (each dedicated to almost all gameobjects) vs 40 small scripts (each dedicated to a particular gameobject) affects game performance by any reason.

also , is it worth convrting unityscript to c# scripts or viceversa.

and last question, is there any way to prevent people from extracting your scripts from the dll file ? this sort of bugs me

I think the point of having 40 small script is for organizing your code better. It won’t effect your performance at all having 40 small script vs 10 large scripts. Unless you have all your game object with the large script attached to them and they have variables that don’t pertain to them, then you will be creating unnecessary values and then your game will be slower.

It doesn’t matter what language you use, I would recommend C# though as most of the people I see on here use C#. But most can read/write in both. Learn one and then try the other you will see they are both very similar.

I don’t know about your last question.

i know c# and unityscript, just have been using more unityscript, but its just that ive seen so much posts about c# im thinking of repolishing my c#.
Thank you for this info

well it would be nice for someone to clear this, as how to prevent script extraction, it is a great engine and all but having your scripts be extracted from your apk with a click , it bothers me