have you looked at it? it’s literally just 1x terrain tile at like 1200x1200 … it’s not exactly pushing the limits on large worlds, it is a good example of making the most of what you’ve got though… but terrain and supporting better tooling for being able to build large worlds and have graphics performance not drop off a cliff would be nice… the fact that we have to look at third party addons for better detail renderers just to handle adding grass etc to a terrain is a bad state for unity and one that keeps us stuck on whatever the asset devs can support around unity’s srp changes etc… so that does tie into graphics.