Who are you?
I’m a freelance graphic designer / app designer.
What kind of game are you trying to build or would like to build?
I work mostly on various serious gaming projects and also aim for architectural demonstrations jobs.
How does Reflection Probes fit into that? What use-cases do you have?
It fits in everything since it is complementary to the rendering of the new standard shader.
What are the GOOD things about Reflection Probes that you like?
I didn’t notice any performances drawbacks so far, which is nice considering the huge graphic improvement they provide.
What are the BAD things about Reflection Probes that you dislike?
Their bounds are way too limited and aligned to the world. We need more complex shapes than a pre-oriented box.
Also, the handles were way too small and difficult to see and now they seem to have disappeared: this is very wrong. 
When positioning a probe and setting the bounds, we have to work blind because other probes bounds aren’t shown. This leads to blanks zones.
How can we make it BETTER?
I tried Rprobes on bigger scenes and we need tools to make it simple and tidy.
First, we definitely need a Rprobes mode in the editor: it would mask all non static, show statics game objects in grey and highlight every Rprobes zones in colours so we’d see where we left blanks and easily set them up.
Second, bounds should be definable with a custom mesh. We could make our own Rprobes zones in a 3D modeller soft, and simply drag and drop it in the scene.
A “is reflection probe” import option for 3D objects would not use mesh renderer and make them Rprobes: the pivot point of each mesh would be used as the eye of the probe while the mesh itself would define the bounds.
Here is a simple example: we can see a small piece of level design and the corresponding Rprobes cluster.
This is much easier to set up and modify in a soft like 3Dsmax.
Do you like the Reflection Probes workflow?
Yes, the basics are good. It just need to evolve.
When you learned to use our Reflection Probes, what stumped you or had a steep learning curve?
It was fine but I thought about making such a Rprobes system myself so it felt familiar. Still, i think this is a simple solution and that it is easy to use.