[Official] Particle System [Shuriken] Improvements

We have some scripting API which can be used to add particles to UI.
The problem is that the UI generates its own mesh which is then used to render, so in order to be part of the UI the particles must become part of that UI Mesh, a shader would not do this. We provide a BakeMesh api which lets you get a Mesh version of the particle system which can then be fed into the UI.
This is the best solution I am aware of that uses this api https://github.com/mob-sakai/ParticleEffectForUGUI

We have done some work internally to find a solution, something that is still ongoing(No ETA im afraid).

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