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Edit any mesh, right from Unity 3D!
Fast and Intuitive: uses Unity’s built in controls for zero learning curve
Instancing or Copies: edit as an instance, or make a unique copy
Variety: one mesh can now become infinite variations!
QuickEdit allows you to edit any non-skinned mesh right within Unity 3D. This is an amazingly useful tool, and has greatly improved my workflow, as it will for you!
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Real-Time Instancing
QuickEdit adds full “instancing” support to your meshes. This means you can edit the mesh once, and all other objects sharing the same mesh will update to match, in real time. Alternatively, you can edit the mesh as a copy, and it won’t change any others.
Variation
Say you want to make several slightly different versions of a building, weapon, or character- QuickEdit lets you do this in seconds, and doesn’t clutter up your project folder.
Modify Meshes to Fit Just Right
QuickEdit is also great for modifying mesh objects to fit just right. Boulders, trees, architectural details, walls, debris- not only can you make them all fit just right, you can add tons of diversity to your gameworld, with minimal effort.
Edit Meshes Without Expensive Software
Are you using a model that came in a proprietary format (max, blender, maya, etc), and don’t have the modeling program? Or maybe you aren’t familiar with the program, and don’t want to waste time with trial and error. With QuickEdit, just select the mesh, click, “Edit”, and use Unity’s own familiar tools and methods to modify the mesh however you like.
Speed Up Development
Maybe, you want to see how a model would look with a slight change, but don’t want to waste time bouncing between programs, importing and exporting, re-building prefabs/materials/etc. QuickEdit makes it beautifully simple to try on new looks.
Thanks for taking a look at QuickEdit, let me know if you have any questions/requests/etc!