Who are you?
I mess with Unity as a hobby but I did publish one game in 2 Android stores to go through that process and to expand my hobby. I have been a programmer professionally but try to avoid it as much as possible with regards to Unity and app / game development.
What kind of game are you trying to build or would like to build?
The game I published is an Infinite Runner that is almost 100% turnkey built from Unity Free and the Unity asset store. Iâve only one review (LOL, that isnât mine) and few downloads but the reviewer was complementary on the graphics and the game so that is good news on Unity and the asset makersâ part. Iâm not advertising as I will expand the game to be something more original. The important thing I learned from this is the Unity can handle the game Iâm planning on building without a boatload of âoptimizationâ tricks and likewise with myself not being too demanding in what I expect from Unity.
How does Android player fit into that? What use-cases do you have?
Android actually wound up being the easiest platform to publish with. Honestly, I donât see much for Android on Google Play as 75% of those downloads were not from customers actually interested in playing the game but had other motives. I only had 6 downloads, lest you think there are hundreds or even thousands of sites downloading games with no interest in actually playing them (as was the case for many years for search engines visiting web sites), but then Unity Iâm sure knows more about that then me.
So, given that, hobby wise for me Android and the ever increasing sophistication of the sub-$100 tablets is very important as I see I can eventually have a very nice and original game I create without unreasonable amounts of time spend to optimize it. Now eventually, I will create me own art using lots of my own time but for not for coding. I can honestly say 2 years ago, Unity wasnât up to that task at all.
What are the GOOD things about Android player that you like?
The ease of publishing. The ease of building. Choosing the API level. The overall functionality of Android tablets. Being able to target Android from Windows or os X.
What are the BAD things about Android player that you dislike?
Once I finally decided to publish a game rather than just mess around in the Unity Editor, it took some experimenting with 2 year old Android HW to find out I needed new Android HW. Lucky the new HW was cheap and very capable. I had computer science and computer graphics in college a long time ago so I understood at a high level the problem I was seeing werenât bug but then the problem is not isolated to the Android platform.
How can we make it BETTER? What use-cases, features, workflows would like to see?
Built in generalized use of various social scoreboards and services from Apple, Microsoft, Google, Amazon.
An option to use networking locally and easily for games and apps based on proximity and local network.
This isnât platform specific but my icons, despite being imported at 512 x 512, are so jagged. Iâve set them to be UI Sprites too.
I already mentioned this in the Unity Ad forums but Iâd like to see Asset Bundles capability to be part of Unity Free.
Thanks for your time providing this feedback and helping us to improve Unity.