[Official Unity Learn Post] Unity Learn Content Releases for Unity 6!

Happy Unity 6 launch day, everyone!

The Unity Learning team has been hard at work preparing new and updated tutorials and assets designed for you to take advantage of this newest editor version. Take a look below at all of our learning experiences available to you today, and keep an eye out for more updated content in the coming weeks and beyond!

New Tutorials for Unity 6

Create a 2D Roguelike Game

Take advantage of this completely revamped course to learn how to design and build a 2D Roguelike Game. Throughout this course, you will organize and prioritize your tasks, go over complex programming concepts, and explore using pixel art in Unity.

Getting started with Unity Web

Unity web has been designed for creators of all skill levels who want to take advantage of the web as a platform for their game. This guided learning journey will help you identify key settings within the Unity Editor, open and build a game project for the web, and understand the components of the web build.

Get Started with Netcode for GameObjects

This tutorial provides practical steps on building and testing a basic multiplayer game in Unity, as well as utilizing and testing Remote Procedure Calls (RPCs) and Network Variables. Users will also learn how to create a simple user interface for different modes (Host, Client, and Server) and add and control basic movements in these modes.

Unity 6: New Rendering Features

Unity 6 introduces a number of new rendering features that you can use to improve performance and lighting quality in your project. In this course, you will learn how to work with these new features, and the impact they have on your project.

Unity 6: Day-to-Day Productivity

Unity 6 comes with a variety of new features and updates that make creating your projects much easier. In this course, we’ll take a look at the various UI enhancements and new Unity Editor features available to you.

Pathway: Unity Essentials (In-Editor Tutorial)

Designed for anyone new to Unity, this in-editor learning journey is your first step toward creating confidently in the Unity Editor and bringing your visions to life. In this learning Pathway, you’ll design different rooms of a house, learning the essentials of one key skillset as you complete each room.

Unity Version Control: Quick start guide

Unity Version Control (UVCS) is a scalable, engine-agnostic version control management tool built for 3D project development. This tutorial is designed to be a quick overview of Unity Version Control with short, simple steps to get it set up with the editor.

Unity Asset Manager: Quick start guide

Unity Asset Manager is a digital asset management solution tailored for the rigors of 3D asset creation, embedded directly in the dashboard. Unity Asset Manager’s integrations enable teams to seamlessly surface content where they work. Follow this quick start guide to learn how to take advantage of this powerful workflow tool.

Unity Build Automation: Quick start guide

Unity Build Automation is a continuous integration/continuous delivery/deployment (CI/CD) service designed to empower creators to build in the cloud. This tutorial is designed to be a quick overview of the Unity Build Automation with short, simple steps to get started.

Updated Content for Unity 6

Below is a list of Unity Learn and Asset Store content that has been updated for Unity 6 compatibility:

Unity Learn:

Asset Store:

3 Likes

takes you to version control btw :stuck_out_tongue:

Oops - fixed. Thanks :smiley:

No love for UI Toolkit?

Unfortunately UI Toolkit learning content wasn’t apart of today’s Unity 6 launch plans, but I can say that this is definitely on our list of content to release soon! Keep an eye out for this. :slight_smile:

Are there any plans to update the VR Learning Pathway with the changes and new features in Unity 6?

Hi @liamgh :wave:

Yes, we plan to update all of our pathways, including VR, to Unity 6 in the coming months!

4 Likes

Ok, so I’m two minutes in to the in editor experience and have some constructive feedback.

  1. When you pop-out the video to it’s own window the overlay effect darkening the UI affects the video.
  2. For the love of any and all gods, please stop pulsating the border around the “please look here” part of the UI. I’m not (diagnosed) with any attention dysorders but there’s a significant mental effort needed to concentrate on the text of the tutorial (whether it’s the border round the tutorials pane or some other UI-pane that’s pulsating).
  3. I tried following non-updated tutorials yesterday (went quite well, though links to a list of updated material would have been helpful). What bothered me was the fact that my selections for subtitles and playback speed was lost when going to the next video. The defaults for this could be on the settings page for my account, that thing seems void of any actual settings to set so there’s that…

Hi @Rumbust,

Thank you for your feedback! Happy to share this with our team to improve the IET experience. Could you clarify what you meant by “following non-updated tutorials”? Which tutorials are you referring to here?

Also, what do you mean by “links to a list of updated material”? Are there non-updated materials being linked somewhere that should be updated?

Cheers,
James

A few days later I’m not exactly sure what I meant. I think I meant that on the pages for non-updated courses there could be information about/links to updated courses. Perhaps with clearer information about which editor version is needed for the current course.

I’ve also gone through the updated “Essentials” course over the last few days and found it really nice (bit “annoying” for someone who’s a senior developer with 20 years experience, but that’s never done game programming, to be “taught” if-statements but I know why you have to teach that).

What you need to do is to go through the navigation links between the mission steps. There are a number of times the “Now your done, click here to go to the next”-links take you either to an earlier step or just back to the page you’re on. Mostly it’s the last step that doesn’t take you to the checkpoint.

@James-UnityLearn I think I might have followed a link from somewhere that took me to the 22.3 version of the programming essentials “Unit 1 - Player control”-course. I found the “6” version of it now and got the Challange 1 working (didn’t work when trying the 22.3 version, at least I couldn’t get it to work).

I think that perhaps there should be a “This course exists for a newer version of the editor” banner on the course page. It would have helped me :smiley:

There are a number of times the “Now your done, click here to go to the next”-links take you either to an earlier step or just back to the page you’re on. Mostly it’s the last step that doesn’t take you to the checkpoint.

To clarify, did this happen from within the In-Editor version of Essentials or the Unity Learn version? If so, we can double check the links to make sure they are pointing towards the correct locations.

I think I might have followed a link from somewhere that took me to the 22.3 version of the programming essentials “Unit 1 - Player control”-course

Again, just want to make sure I understand correctly, was this link located within the In-Editor Tutorial, and after clicking it, it took you to the Unity Learn version that was for 2022.3?

Sorry for the late reply, all that was the web version. The link to the specific version might have been from off-site, I’m not sure but I completely missed that there was other versions available.

I’m very glad you remade the 2D Roguelike tutorial, it’s always been my favourite. Thank you! :+1:

1 Like