Happy Unity 6 launch day, everyone!
The Unity Learning team has been hard at work preparing new and updated tutorials and assets designed for you to take advantage of this newest editor version. Take a look below at all of our learning experiences available to you today, and keep an eye out for more updated content in the coming weeks and beyond!
New Tutorials for Unity 6
Create a 2D Roguelike Game
Take advantage of this completely revamped course to learn how to design and build a 2D Roguelike Game. Throughout this course, you will organize and prioritize your tasks, go over complex programming concepts, and explore using pixel art in Unity.
Getting started with Unity Web
Unity web has been designed for creators of all skill levels who want to take advantage of the web as a platform for their game. This guided learning journey will help you identify key settings within the Unity Editor, open and build a game project for the web, and understand the components of the web build.
Get Started with Netcode for GameObjects
This tutorial provides practical steps on building and testing a basic multiplayer game in Unity, as well as utilizing and testing Remote Procedure Calls (RPCs) and Network Variables. Users will also learn how to create a simple user interface for different modes (Host, Client, and Server) and add and control basic movements in these modes.
Unity 6: New Rendering Features
Unity 6 introduces a number of new rendering features that you can use to improve performance and lighting quality in your project. In this course, you will learn how to work with these new features, and the impact they have on your project.
Unity 6: Day-to-Day Productivity
Unity 6 comes with a variety of new features and updates that make creating your projects much easier. In this course, we’ll take a look at the various UI enhancements and new Unity Editor features available to you.
Pathway: Unity Essentials (In-Editor Tutorial)
Designed for anyone new to Unity, this in-editor learning journey is your first step toward creating confidently in the Unity Editor and bringing your visions to life. In this learning Pathway, you’ll design different rooms of a house, learning the essentials of one key skillset as you complete each room.
Unity Version Control: Quick start guide
Unity Version Control (UVCS) is a scalable, engine-agnostic version control management tool built for 3D project development. This tutorial is designed to be a quick overview of Unity Version Control with short, simple steps to get it set up with the editor.
Unity Asset Manager: Quick start guide
Unity Asset Manager is a digital asset management solution tailored for the rigors of 3D asset creation, embedded directly in the dashboard. Unity Asset Manager’s integrations enable teams to seamlessly surface content where they work. Follow this quick start guide to learn how to take advantage of this powerful workflow tool.
Unity Build Automation: Quick start guide
Unity Build Automation is a continuous integration/continuous delivery/deployment (CI/CD) service designed to empower creators to build in the cloud. This tutorial is designed to be a quick overview of the Unity Build Automation with short, simple steps to get started.
Updated Content for Unity 6
Below is a list of Unity Learn and Asset Store content that has been updated for Unity 6 compatibility:
Unity Learn:
Asset Store:
- 2D Roguelike | Complete Project
- Creator Kit: FPS
- Platformer Microgame
- HDRI Pack
- Robot Kyle
- Legacy Particle Pack
- Roll-A-Ball
- 3D Beginner: Complete Project
- Starter Assets: Character Controllers
- Foundations of Real-Time Audio
- 2D Beginner: Adventure Game Complete Project
- Creator Kit: Beginner Code
- Creator Kit: Puzzle
- 3D Beginner: John Lemon - Tutorial Resources
- Tanks! Tutorial








