Offline Webplayer

Hi all,

Just wondering how (and if) the unity web player can work when the computer has no internet access. Assuming your game has been played in the browser downloaded already, is it possible to play it again when there is no net connection?

What steps need to be taken to ensure your game can be played online and offline without creating a desktop version?

Thanks

When you publish the ‘webplayer’ it gives you a folder with a .html and a .unity3d file. Simply open up the HTML file in your favorite browser - there is NO requirement that it has to be be on the ‘web’ or any other network.

In regards to browser caching for offline play - I don’t know of any methods off of the top of my head - though I’d google it. It’d probably be a browser specific feature.

Thanks. Yeah that is the main issue. It’s for a small application that will run primarily online, but ideally we need an offline mode.

Not sure if it can cache the .unity3d file and only update it when online which is the main issue.

any solutions to this? I see it’s been a while…