Offroad Models - WIP *Webplayer*

New Webplayer of Buggy!!
https://dl.dropboxusercontent.com/u/21407879/UnityBuggyDemo/BuggyScene1.html

Demo of suspension setup I’m currently working on.

featuring eddy’s vehicle + my truck and suspension models

~New Buggy Model
~Reworked the Suspension setup
~Added shocks

Nice looking system, will you do a webplayer demo?

Hey, thanks!

I reworked a lot of things on the truck. So, I have the buggy and truck almost done except for texturing (which will be done later) Once I get those two done I’ll make a webplayer to check it out.

I also plan to make a heavy off-road vehicle like a Kamaz.

couple basic blender renders
say that three times fast!


updated truck

new video of truck incoming~~

~Version 2 of Buggy Model
~Textures for Buggy
~Sketchfab Version Uploaded

5dc7e8c2aa0849848e6184fc3976e089

interesting model :wink:

you should work on a working front suspension, that the wheels in your project keep their position and rotation really stands out.
what I mean:

  • from 1:20 on

also, the rigid axle on the rear shouldn’t move the way it does. a rigid axle is a dependent suspension - both rear wheels should affect each other when moved up/down

edit: source wikipedia

Hey Dennis! Thanks for the feedback. I’ve seen that video, it is awesome.

Yes! My setup is not set up correctly, I mainly put it together just to show my buggy. All I am currently using are simple look at scripts with a defined up to make them follow the wheels, etc. And yeah the rear axle I completely fudged on since it has no straight axle. I haven’t figured out a way to keep them connected.

I’ve seen your system and am currently watching your thread. It’s very impressive and I would love to see my buggy using it.
I’ll start working on modeling a rear axle and drive shaft just to complete the look. And I would be delighted to let you use my model for your system. Just let me know if I need to make some other adjustments on it to suit your needs.

Hey, hamyshank. Thank you a lot, but as I wrote I am currently not working on it.

Also, and this is some kind of problem for me, I have fear that people that would use it would expect it to work with Edys physics and others out of the box. didn’t look into their code yet though …

Implementing a rigid rear axle should be easier, you should start with this.
and as a tip for double wishbone suspension stuff:
like 90% of R/C car chassis are build that way, so when you work on your very own off road car concept there is much inspiration to take from them :slight_smile:
Also, don’t forget axle drift shafts etc. :slight_smile:

Sorry to hear you’re not working on it anymore it looked like you were making lots of progress, don’t see where you’ve mentioned it was canceled but ok.

"- My solution is not limited to be used with WheelColliders. It is dependent solely on the wheel’s local Y-position. "
Eddy’s uses the WheelCollider so I don’t see why it wouldn’t work. But that’s just an assumption on my part.

My model does have a double wishbone suspension in the front. And at first I was thinking making the rear Independent too. Lots of buggies don’t use a rear solid axle, like the one pictured below. And I wasn’t really going for a textbook setup - Just mostly trying to get the main parts to work first.

Now getting all these parts moving together in Unity in a truly realistic way in Unity is another ballgame. So, I am looking for more of a solution to that. Maybe since you’re not working on your project anymore you could share what you’ve come up with, as coding is not my forte - I’m more the artist type. :wink:

2381756--162067--buggy-net.jpg

i didn’t say anymore. I said not currently. :roll_eyes: But after I answered you I had some ideas for this… and possibly a solution for some of the problems so far. Ty for inspiring me :sunglasses:

Sure, that’s right. What I am talking about is that there are numerous ways to set up wheel colliders - or even fake them (Randomization Physics does this?). And at the end there is the positioning of the wheel models (in U5 there is a GetPose-function?). to make a long story short: I don’t want code that feels hacky:eyes:



https://dl.dropboxusercontent.com/u/21407879/UnityBuggyDemo/BuggyScene1.html
Ok, here is a webplayer of the buggy.

C - to change view

and don’t wreck as I’ve yet to implement something to reset the scene. :stuck_out_tongue:
this is just mainly to check out the buggy and how the suspension works.

this is my first webplayer build!