I don’t know why, but I always have problems with these kind of situations.
Basically, I have an enemy that blows up when killed, and all I want to do, is to offset the initiated explosion’s position on the Y axis by 2.
So I have this:
var position = transform.position;
Instantiate (explosion, position, transform.rotation);
And what I want is basically: transform.position.y + 2;
Thanks