Hi all,
I’m new to shadergraph and have created a procedural ‘texture’, however it isn’t a texture yet. I’d like to manipulate the UV coordinates of what I created but the only way I figured out to do that is using the Sample Texture 2D node. I cannot find a way to convert my RGB values to something the Sample Texture 2D node accepts.

Is there another way I could manipulate the UV’s or a way to convert the RGB values to a texture?
Thanks!
