Offset UV of RGB in Shader Graph?

Hi all,
I’m new to shadergraph and have created a procedural ‘texture’, however it isn’t a texture yet. I’d like to manipulate the UV coordinates of what I created but the only way I figured out to do that is using the Sample Texture 2D node. I cannot find a way to convert my RGB values to something the Sample Texture 2D node accepts.
6496758--731037--problem.png
Is there another way I could manipulate the UV’s or a way to convert the RGB values to a texture?

Thanks!

To move a shape, you move (change) the UV coordinates. That’s the most likely solution. Not after your shape is already somewhere, but before it’s rendered.

Here’s one basic example: