So I’ve got a movie texture streaming from a server as a GUITexture. Seems to work pretty well, the only problem is that it seems to out of sync most of the time; although it seems like it “catches up” later.
Does ogg make use of any sort of keyframes to sync the sound and video? If I set more frequent keyframes in the .mp4 I’m sourcing from, would the ogg carry those over?
Thanks Eric, I figured out after I posted this that you can export the ogg file from within Unity.
Can I just ask what code you used to stream your video from the server. Have tried a couple of scripts but cannot get the video to display through within the browser game engine.