Hi Enter_Kratos, as the documentation says, URP supports post-processes, but not custom post-process (not officially).
According to this official post on SRP, it seems that big changes are coming (in my opinion in the right direction). I highlight the most interesting:
- “Our goal is to ship verified graphics packages as part of core Unity. There will no longer be versions distributed via package manager”.
- “Improvements to asset cross compatibility - We want to solve “I change pipelines and things still work.” You can author assets that rely on common cross-pipeline features, and have them work in multiple pipelines”.
- “We want asset store products to be able to target both SRPs with the same set of assets”.
Currently, it is impossible for me to support three different renders (built-in, URP and HDRP) that also have APIs that are not very stable, poorly documented and with few examples.
As soon as they implement everything they promise to change (in the next LTS? 2021?), I will support URP and HDRP.
Regards.