I have a Mac Mini 2012 16gb ML 10.8.5 and have an Apple business developer account ready to roll, but I am not sure the path I need to start on…
I have 3 iOS Devices 1 iPad 4 and 1 iPhone 5 both running iOS 7
Then I have an iPad 4 on iOS 6.1.
Currently have Xcode 4.6 installed, I know 5.0 is currently the latest, but can you build for it with Unity 4.2?
I do Android apps and like the point and click builds, I hope the iOS side is the same ie either you export a project ie (Eclipse project for Android, I suppose there are Xcode projects for iOS) or you create an app (apk)
So the question is should I upgrade to Xcode 5 and will it create runnable apps?
Sorry for being so new, but the Apple side is a lot more complicated than the Android side to me.
If you plan to deploy to iOS7, I would recommend downloading XCode5. You can build for Unity4.2, you just can’t “Build and Run” yet. But if you can’t live without build and run, then I guess just hang tight for an update.
Thanks u3dxt, I purchased your IOS plugin the other day, hoping to make fair use of it.
Yeah just did my first test build on IOS 6 xcode 4.6 I see it makes a Xcode project so I just have to learn all this crazy provisioning stuff Apple requires, right now its failed build city …
Thanks for the support! What type of errors are you seeing? Maybe I can help.
I would start with a blank project, with nothing but an empty scene to see if you can get it compile first. Make sure you have a real device (as opposed to a simulator) selected on the top left.
It was caused by the Neat AdMob plugin, I deleted it out but still was being referenced somehow, put it back and it compiled. Thanks for the offer of help.