The docs don’t say to put the following .asset or .pref files into SVN; but is there any harm in putting them in?
- BuildPlayer.prefs
- BuildSettings.asset
- EditorSettings.asset
- EditorUserBuildSettings.asset
- InspectorExpandedItems.asset
- MonoManager.asset
The docs don’t say to put the following .asset or .pref files into SVN; but is there any harm in putting them in?
I’d be interested to find this out too. Or is there a document somewhere which
explains what each of these files is for so we can decide for ourselves?
I’m guessing that EditorUserBuildSettings.asset would just contain local settings
which one doesn’t want to share, but BuildSettings.asset sounds like something
which one might well want to share (if for example it includes stuff in the BuildSettings
dialogue like the list of scenes to include).