So I have a new iMac. Jay!
I managed to copy over my signing identity and whatever it’s all called. But my Unity projects which I also transfered from my Macbook don’t build. I’m getting this error:
Error building Player: FileNotFoundException: Could not find file “/Users/Mudloop/Projects/iPhone Games/XXX/YYY/Temp/StagingArea/iPhone-Trampoline/Unity-iPhone.xcodeproj/Mudloop.pbxuser”.
UnityEditor.BuildPlayerWindow:BuildPlayerAndRun()
What can I do to fix besides trying to export everything in a UnityPackage and then import into an empty project (which I’ve tried twice and it worked on one project but not on anohter one)…
Thanks dreamora, seems to work. Could have sworn that I tried that, but guess I was wrong.
It’s not ideal since I’ll have to reintegrate some xcode stuff, and that would be allright if it was just one project, but I work on multiple games (some for clients, some my own projects), so it’s a bit tedious. But at least it won’t take too much time.
This error has happened to a few people when moving or deleting project folders but we haven’t been able to find a way to make it happen reproducibly. One thing that seems to have fixed the problem in some cases is changing the API compatibility level (menu: Edit > Project Settings > Player). Just out of interest, is your username on the new Mac the same as it was on the old one?