Old School Pixel FX - Use any retro resolution and colormap you like

About
Old School Pixel FX is the ultimate tool to apply any old school or retro pixel fx on your project. Suitable for PRO Windows/Linux/Mac/Web builds. Mobile PRO is untested but suspected to work as well.

Ideal for your classic point & click adventure games as well as psuedo classic system simulators like the atari, nes and others.

Asset store

Features

  • Choose any resolution for your game that is lower than the resolution of the viewport.
  • Apply ANY image to be used as colormap. Old School Pixel FX will automatically create a new color map for you.
  • Maximum of 512 colors.
  • Attached 23 colormaps from: Google Code Archive - Long-term storage for Google Code Project Hosting.
  • Can be used in in both orthographic and perspective.
  • Works in VertexLit, Forward and Deferred Rendering.
  • Runtime colormap switch is possible.

Cost
Normally: 5 Dollar**. The first week: 2 dollar!**

Sample Sceenshots:






Original scene:

WIP Thread

It is online now for only $2

A new update was submitted to the asset store and should be accepted (if all goes well) in the next couple of days.

In the meanwhile see: Old School Pixel Fx - Community Showcases - Unity Discussions for the Unity 5 fix if you can’t wait.

A demo scene was uploaded here: http://peculiardeveloper.com/u3d/OldSchoolPixelFX/

Also by the end of April the package will cost $5 (and for real this time).

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The latest version has been updated on the Asset store:

  • Exact colormap correction
  • Unity 4 & 5 Compatibility
  • Mobile support (Unity 4 android Pro, Unity 5)
  • Grayscale supression

https://www.assetstore.unity3d.com/en/#!/content/23703

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