Thank you, TheMessyCoder. I don’t think that straps when I just add iot for the backpack like that may be really usable.
They interact with characters body and mast be don accordingly to body’s geometry, for specific character.
This is only small half of problem.
Straps must be rigged and skinned with character’s rig. To react proper;y on animations… Until Unity will have something like “skin wrap” modifier.
I was thinking that straps could be separate object that you could use with the bag.
That way users could use them to suit their games (rig as required), rather than worry about building strap models and trying to get a decent texture to match the bag.
For the clipping also something like Ootiis mount points kit would work well with it.