Old Survival Backpack

High quality old backpack and survival tools released:
http://mr-necturus.com/store/index.php?route=product/product&product_id=651

Excellent for medieval, survival, fantasy games
Can be attached to hero’s back.

There is also rigged version of backpack.
.FBX, and .OBJ files are included.
Unity asset included.
PBS Unity shaders.

Backpack together with all props: 5,689 polygons, 11,206 triangles, 6,016 vertexes.

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Released in Unity Store:

1 Like

Wow this looks beautiful. Any chance you could include an additional optional object for straps for when it is being worn?

Thank you, TheMessyCoder. I don’t think that straps when I just add iot for the backpack like that may be really usable.
They interact with characters body and mast be don accordingly to body’s geometry, for specific character.

This is only small half of problem. :wink:

Straps must be rigged and skinned with character’s rig. To react proper;y on animations… Until Unity will have something like “skin wrap” modifier.

https://www.youtube.com/watch?v=1PvjLw7d_x4

Yep, Unity could do with something like that.

I was thinking that straps could be separate object that you could use with the bag.

That way users could use them to suit their games (rig as required), rather than worry about building strap models and trying to get a decent texture to match the bag.

For the clipping also something like Ootiis mount points kit would work well with it.

Straps has small value in most games, but need too much care. So why just not use it without? :slight_smile:

True that in some cases they can be a hassle, but the bag looks great that it would look fantastic with that extra level of detail.

Of course traps could also be added to texture of the body model or clothing. As an alternative skin.