Tropical Forest Pack
I am finally releasing my Tropical Forest Pack. It has been fun to work on.
Many Thanks to Lars for the Custom Tree Importer, shaders, and help.
To Thomas Hourdel for the amazing SMAA which is a necessity for nature environments. Highly recommend you to download it and use it.
To AegonGames for Landscaper which has saved me many hours and is the one of the best Assets I have used.
To Eric2241 and SuperNewbee for testing and advice. Thanks guys.
Finally to the Unity team. Thank you very much for the Personal Edition of Unity 5. Lets Indie Asset Store Devs make better working products.
The trees were modeled in Blender and imported into Unity using the Custom Tree Importer so they are shaded like Tree Creator trees and bend better since they have leaf tumbling.
Trees are setup to work with the terrain with capsule colliders setup. They also have an optimized mesh collider for the bark of each tree if you are placing them manually. When placing manually you can enable/disable the mesh/capsule collider.
Includes 12 modeled trees:
Banana_Tree01 - 1080 tris
Banana_Tree02 - 1092 tris
Banana_Tree03 - 1182 tris
Coconut_Palm_Tree01 - 2276 tris
Coconut_Palm_Tree02 - 2158 tris
Coconut_Palm_Tree03 - 1920 tris
Cupuacu_Tree01 - 6519 tris
Dwarf_Palmetto_Palm01 - 594 tris
Dwarf_Palmetto_Palm02 - 426 tris
Jatoba_Tree01 - 4210 tris
Kapok_Tree01 - 9470 - 12 tris (LOD0 - LOD5)
Papaya_Tree01 - 2750 tris
6 2048 ground textures. Each include the normal, height, and specular maps.
6 Grass Textures.
3 particle systems including:
Falling_Jatoba_Leaves
Falling_Papaya_Leaves
Ambient_Smoke
The Kapok Tree has a 6 LOD prefab. Due to its size and trunk shape you may want to place it manually. Better collision and controlled LOD states.
Known issues:
If you have the Custom Tree Importer delete it from your project before importing Tropical Forest Pack! Will wipe the AO alpha vertex color. You can then import it back after importing Tropical Forest Pack.
If you are having conflicts with CTI-Camera-DepthNormalTexture contact me. It is a custom depthnormal shader for the tumbling shaders.
The Kapok Tree does not work with SSAO. It is something being caused by the model that I can not figure out. When I do find the issue I will fix it and upload an update.
Not an bug but a design issue. When manually placing do not set trees to static batching. Will screw up the bending. Definitely a major performance draw of Unity trees. The Kapok LOD prefab is setup and the LOD5 billboard is set to static batching. So that helps some.
Here are a few scenes you can download:
Tropical Forest Pack 1.0: Windows Mac
Tropical Forest Pack demo 1.0: Windows Mac
Tropical Forest Pack demo 1.0 only SMAA image effect: Windows Mac
Fix for Billboard Shader
Any Shader Forge shader compiled pre 5.3 will turn pink when using 5.3. I believe I currently only have one Shader Forge shader in Tropical Forest Pack which is for the billboards. @Acegikmo has already released a fix so I recompiled the shader. An update should be up soon to fix this but until then replace the TFP_Billboard shader with the one in the link below. Let me know if you have any problems.
Email: baldinoboy@gmail.com