Omega Dash : I'm making my "after burner" with unity

Hi,

Unity gives me the freedom!
I take it :slight_smile:

Here I post videos to share with you Omega dash.

WIP 01 :

WIP 02 :

WIP 03 :

If you have some comments i take those with pleasure :slight_smile:

wow… this is amazing!!!

Nice work!

Wow, that was EXACTLY what I was thinking for a game of mine.

Unbelievable.

nice one, amazing quality

awesome…

That’s a lot more “Colony Wars” than “Afterburner”, I’d say!

The last time I saw some space combat action that hot, it was in Halo Reach and Xegapain (I don’t think that shipped in the US), before that. Pretty fricken tasty.

How big is your team? How long have you been working on it? (I do remember seeing earlier footage, but this is stunning).

I love games like this, nice work

Wow this is an incredibly awesome game. I’ve seen it once before on the internet. this is exactly the game that I would play.

realm_1

Absolutely love it! Good stuff.

Hi

Mikesgames/networkZombie/Phex/Aspiration/Thinksquirrel :
Thank you guys!!!

BlackHawkStudios :
I love space shipe shooters as you see, and it seems that we have same taste :wink:

Brn :
I new that i wasn’t the last guy how love this kind of game THX :wink:

Twitchfactor :
I didn’t play to “Colony Wars” but it’s true, i’ve just seen some youtube videos and your are definitly right!
The musics have been done by Zephirin Zeffirelli else I’m alone on this game.
I dicover Unity 9 moth ago and felt in love :slight_smile:
It makes about 8 years that i look for this kind of software. First i tried to put a shipe that i’ve designed for a video game studio in unity. It was just for fun. And with the time the test has become a game.
I have a few experience with javascript because studied it for one year at school. But my favorit part is the graphic design.
I worked with Kando games 8 years ago on Rebelle Riders Operation Night hawk as conspet artist. Kando game asked me to make a new design for Rebelle Riders 2 but the production has stop and i was so sad that i try to find a way to use the work that i’ve done.

That’s why it will take me a lot of time i’ll make it.

Realm_1 :
I didn’t want to post a treard on the unity forum before having an interesting game to show! So you’ve seen the evolution from scratch;)
Thank yout for your support!

Holy …, that’s great, no way you did this on your own in less than 9 months!!!
Where are you gonna publish it cuz it’s worth it

I had a few ideas for a similar project a while back, so I’m really looking forward to flying that ship around and seeing how it handles - it looks a lot of fun in the video! :slight_smile:

Wow, good job!

Reminded me some of Descent: Freespace

hey the game looks amazing …sent you a PM !

I would love publish the game on 360 MP but ipad iphone and android it seems more realistic :wink:

I hope that you gonna like it!
Personnaly i feel good with the ship control but i played it too much!
I don’t have any clue if it’s playable or not!
As soons i gonna post the game i gonna wait for your feedback :wink:

Thank you!!

We kinda fell into the same issue with our racer Aftermath. We spent lots of time play testing how the car handled etc as we developed it - it felt good to us, we could race around the test track with sub 1minute laps. Then when we finally got it released to some beta testers and hardy anyone could drive it! The feedback on the controls and handling caused us to change just about everything about them lol

It would be great if the memory-erasing-flash-pen exist like in MIB. :wink:

I remember seeing previous videos on YouTube and being very impressed. Glad to see it’s coming along nice. Good luck!