I’ve have been trying for hours to import characters from 3ds Max and use them in Unity 3d. It isn’t working, I have 300 Mocaps all ready for rigging my character and it’s not working. The model is exported in fbx format and when it gets to Unity it doesn’t work. It doesn’t register the bones or animation.
If someone could help me out or do this for me you can use what ever mocaps you want and you can use the model. Which by the way is VERY NICE and professionally done. I’ll post a pic…I didn’t make it so I’m not taking credit.
Thanks