Omitting Objects From Being Affected By Clipping Plane (3D)

If I want to either

A) Isolate certain objects to not disappear in the Clipping Plane, or

B) Isolate certain objects to disappear in the Clipping Plane

is that possible? Some objects in my game don’t necessarily need to be seen until you are closer to them, but some need to be seen from further away.

I would use clipping panes in addition to a dual camera. The main player camera has the clipping pane, while the other camera (herein I’ll refer to it as the clipped camera) has a clipping pane set to very far away.

You can set the clipped camera’s layermask to only render the objects you want to see from far away and adjust your depth setting on each camera accordingly.