Omnigraffle as a video game development tool

What you guys think of a set of scripts that turn diagrams into source code?
I’m planning of releasing them as open source.

Binary decision trees are useful for define object behavior like items, enemies, monsters… while state machines a suitable for scene/level flow modeling.
You may use it with Unity game engine but the script can be edited to export code for other platforms such as xcode.


It needs to be round-trip.

i.e., Unity to OmniGraffle, OmniGraffle to Unity.

Why not just use Behave? AngryAnt - Behave

More choices are always better : )

I’ll give it a try. But, seems to me it can’t work outside Unity.
(While Omnigraffle, with apropiate script, could export code even for asm)
And, what about level/scene flow control?

I think my charts/text are boring, so I’ll try to do a more exciting video demo.

Well, the idea is that you can draw the chart, export to Unity. Then edit in Unity, feed chart with changes made in Unity, export again from Omnigraffle and so on until behavior do what you want.