Omnipresent Handles

How would one go about making an editor script that ran, regardless of what was selected? I’m trying to write some custom handles that show up all the time, but so far, no luck.

Any tips or ideas would be greatly appreciated.
Thanks-
Orion

Also, if this is impossible, please let me know.

The script will then run in the editor as it would if the game was running , that should allow you to do what yo want?

I was working on the same thing yesterday but i was told by some of the people in the IRC chat room that it’s currently impossible to run Handles functions without having to select an object.

I suspect because they are “handles” and those only appear if you select an object.

I had to make due with Debug.DrawLine i’m afraid.