[On $35 SALE-Save $600βœ…]GIBLION Nextgen Anime, NonPhotoreal Render &Cartoon shaders, image FX &tools

GIBLION - Anime scene generation framework is a new generation Anime scene generation tool for Unity3D URP Forward Rendering pipeline.

The system packs multiple toon shading techniques, blob based creation of dynamic polygon clouds and meshes, particle based foliage generation, dynamic wires system, toon water and much more.

The asset is upgradable from Sky Master ULTIMATE for a much discounted price.








Work in progress on GIBLION - Global manager to apply grass properties and save them per scene, using a single material. Various styles possible showcase and tweaking wip

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First tutorial

https://www.youtube.com/watch?v=lVAzRLqBqBg






Work in progress on GIBLI - Shaders collection and clouds scenes.

GIBLI will be upgradable from InfiniGRASS and Sky Master UTLIMATE with a discount.

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Update:

The GIBLI system is ready for release, should be in the store soon.

GIBLI Anime Scene Generation Framework is a next generation Anime scene creation tool for Unity3D URP Pipeline. The system includes multiple toon, anime and non photorealistic rendering (NPR) shading techniques, blob based creation of dynamic polygon clouds and meshes, particle based foliage generation, dynamic wires system, toon water, dynamic Wind Walker style grass system, River generator with toon river water shading and much more.

IMPORTANT:
The GIBLI asset will be in 2 weeks -50% Initial Release Discount !! ($39.5 vs $79). The offer ends 18th May 2022. GIBLI can also be upgraded from Sky Master ULTIMATE for a further discounted price during the two weeks discount ! ($29 - Save $50 !)

GIBLI Tutorial video
GIBLI Manual

Note this is the first version of GIBLI, and will be in active development based on user feedback in the coming updates. For any feedback, help with use of the system or issue please contact ARTnGAME in E-mail or in the ARTnGAME Discord channel.

Here is a features summary

βœ… GIBLI Features:
- Multiple styles of cartoon, anime and non photorealistic rendering (NPR) techniques
- Tree and grass generators (Video)(Video)
- Interactive grass system, with automatic ground adaptation (Video)(Video)
- Multiple grass interactors support (Video)
- Multiple grass wind modes and controls (Video)
- Compute shader vertex feed grass option, for unique effects (Video)
- Dynamic clouds shader (Video)
- Cloud and tree formations creator with metablobs (Video)
- Wires system, with static and fully dynamic options (Video)
- Big range of cartoon shader options (Video)
- Next generation outlining, in both shader and image effect (Video 1)(Video 2)
- Particle Vegetation and fog options (Video)
- Dynamic toon rain drops material (Video)
- Toon water (Video - middle section is the Toon version included in GIBLI)
- Dynamic Verlet Chain system
- Big collection of image effects (Flare, Shafts, Halftoning, Ripple, Diffusion, Gradient Fog, Star Glow)
- Customized unique drawing style image effect with multiple options (Video)
- Cavity and ambient occlusion image effect (Video)
- Toon skybox shader with gradient and posterize options (Video)
- River generation system with spline based mesh creation and toon river water shader (Video)
- Watercolor shading (Video)
- Watercolor dynamic decals for non Interactive background regions (Video)

βœ… GIBLI Planned and TBD Features:
- Many more options for all shaders, outline options and effect
- Toon port city and Castle sample demos and assets release (Video)
- Integration with Sky Master ULTIMATE and InfiniGRASS
- Decal system for interactive regions (TBD)

https://assetstore.unity.com/packages/vfx/gibli-anime-scene-generation-framework-215911

GIBLI is now released at the Unity asset Store !!!

The GIBLI asset will be in 2 weeks -50% Initial Release Discount !! ($39.5 vs $79). The offer ends 18th May 2022.

GIBLI can also be upgraded from Sky Master ULTIMATE for a further discounted price during the two weeks discount ! ($19 - Save $60 !)

Wow. Just amazing - great work.

1 Like

[quote=β€œArtini”, post:8, topic: 880205]
Wow. Just amazing - great work.
[/quote]
Thanks a lot for the kind comments :), really very appreciated :slight_smile:

This is the first version of the system, so please let me know for any feedback and suggestions on further improving the asset

Currently I work in a endless mode for the instanced toon grass and have finished the base for this, so can have an endless grass field if desired without any extra burden to the system (recycles grass as camera moves away from it in shader)

Here is a video showing extending the initial field to double area, this will be extended to do endless recycle in any area size.

https://www.youtube.com/watch?v=qMd9i3_7dtQ

https://www.youtube.com/watch?v=nqX9ycW52Fw

Work in progress on GIBLI next update - Finalized the new endless grass fields mode for the instanced grass.

https://www.youtube.com/watch?v=Z7iz8Nq0tYc

Work in progress on GIBLI next update - Finalized the new endless grass fields mode for the instanced grass. Testing the new mode in 1:1 scale wip.

https://www.youtube.com/watch?v=2qFC_iDAl94

Work in progress on GIBLI next update - Finalized the new endless grass fields mode for the instanced grass. Testing the new mode in 1:1 scale wip.



https://www.youtube.com/watch?v=AwXokMjbYyY

Work in progress on GIBLI next update - Finalized the new endless grass fields mode for the instanced grass. Testing the new mode in 1:1 scale.

Also had another breakthrough, added multiple grass fields possibility in the new grass version, and applied the endless grass field mode in the long grass that uses the compute shader based feed of vertices and also works great.

The video shows the endless grass mode using two grass types.




Work in progress on GIBLI next update - Finalized the new endless grass fields mode for the instanced grass. Testing the new mode with adding a run time agents system that allows them to run around in the grass, a video will follow soon.




Latest work on GIBLION system usage together with Sky Master ULTIMATE URP using the Ethereal volumetric lighting and fog module, for anime and painted look style and atmosphere effects.

GIBLION Anime Scene Generation used together with Sky Master ULTIMATE for volumetric lighting (Ethereal module)




GIBLION Anime Scene Generation first big update v1.1 i*s now released at the Unity Asset Store !*

GIBLION v1.1
- Solved issue where in Unity 2021 grass did not receive shadows
- Solved issue where in Unity 2021 some shaders did not appear in Deferred rendering path
- Added a new endless grass field mode for the Instanced grass system
- Added the option to allow multiple grass fields of different grass type in the same scene
- Added new demos implementing the new endless and multiple fields modes






GIBLION Anime Scene Generation second big update v1.2 has been submitted and will soon release at the store.

GIBLION v1.2
- Upload of a Unity 2021 native version of the system, so wont require the 2021 related patches to be applied manually.
- Added option to recreate grass in the grass instantiator
- Added a range increase variable for the grass parameters in the GIBLI controller
- Created new demo scenes and assets including horse and rooster, available on PM request. The bonus assets-demos are not directly included to avoid clutter the core project.
- Added a dynamic cloth system and sample of the system used in flag creation, this module wind will later be integrated with Sky Master ULTIMATE weather to direct the flag wind and rotation based on sky master weather variables
- Added more samples of using the grass fields in combined static and endless modes and in various heights, also tutorial on how to render it when height is below zero which requires a few extra setup steps
- Added a new system to paint masks for the grass to exclude areas and change its properties, this system will be further developed with more options in coming versions
- Added option to define which field the interactors will apply to.
- Added force field system and demo
- Added option to define and save properties of the grass materials per grass field Instantiator, so a single material for each of extra grass fields may be used across different scenes.
- Added tutorial video on using multiple grass fields below ground with notes on video description.
- Added* tutorial video on tweaking the toon river flow*.

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IMPORTANT NOTE: GIBLION requires the following Unity Packages to be installed to function properly, please install if not installed already.

Mathematics package and Post Processing package. Note that on some Unity versions, one or both of those packages may be already installed.

Also the system is configured for Linear Color Space.

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