Particle Dynamic Magic 2 is a global gameobject, decal, particle & spline control and effect creation framework, that will cover most needs in your effect making pipeline. It is made for easy understanding every module so it can be extended and is working directly in Unity editor with full compatibility for all Shuriken effects in the Asset Store. The 300+ advanced dynamic effects library is a free bonus !!! a first in the industry offer at that price point. Join the revolution today !!!
The system is super optimized with Multithreading, Pooling, Custom Static/Dynamic Batching and Single Source Distribution for ultimate performance**.**
Special FX summary: Heat seaking missiles, chain lightning, fire cast & propagation, gameobject particle painting, physics based splines, particle to particle collisions and there are more to be added.
Particle Dynamic Magic 2.0 has been submitted and will be available soon at the store. New price will be set at $90.
Particle Dynamic Magic v2.0 demo
https://dl.dropboxusercontent.com/u/79230236/Particle Dynamic Magic 2/PDM 2.0 DEMO.html
Note that the demo right side menu cycles through the major categories (Decals, Ribbons, AI etc) and the left side menu cycles through the effects in each of these categories.
Feedback on the demo would be most welcome
Particle Dynamic Magic 1.0
Particle manipulation framework that supports particle and gameobject emission from dynamic splines, animated/procedural meshes, projected, painted and propagated positions.
Turbulence, forces, gravity and many more effects can be used for particle manipulation. The transition manager can move particles among emitters and the music module will make particles dance to the rythm with various levels of control.
Feature summary:
- Uses Shuriken particles and is compatible and applicable to every single Shuriken particle in the asset store. No more making all effects from scratch using a closed system. Breath new air and dynamics to all existing Shuriken effects in the store !!!
- Multithreaded and optimized, with constant updates to sqeeze every bit of performance possible, while allowing maximim usuability.
- Extremely easy to use, the 200+ samples (soon to be 250-300 in v1.8) covers every advanced setup possibility, with ready to use prefabs that can be instantiated from the included prefab manager.
- Extremely easy to adapt and expand. The scripts are not hidden within a impossible to decypher formation of code usually found in such complex systems and each system can act as standalone, for much better clarity and the ability to include only what is atually needed in your project.
- Complete control of particles, with advanced effects like Gravity, Turbulence and dynamic vortex creation.
- Infinite emission posibilities, emit from procedural/skinned mesh (with or without mask, inherit texture colors option), projected, painted, propagated, sprayed positions and much more
- Transition particles among emitters like splines, meshes with smooth transition and particle type change option.
- Use Gameobject Particles in all modules, that can also be combined with the particle system in one solution. Now particles can be scripted, animated and even have AI (a new AI system is coming in v1.8 as well)
- Complete spline system, that can be used both in real time (full edit possibilities, includes real time handling and demos) and in editor.
- Advanced effects like particle to particle collisions, 2D collisions, homing missiles, auras, physics setups (e.g. rubber spider), dynamic chain lightning with propagation
- Realistic Fire/ice spread, spray and melt system (spray real fire that can propagate and stick properly to every surface, or ice that can melt)
- Includes a complete custom static/dynamic batching system, for lowering draw calls when gameobject particles are used
- Play and move particles on the music beat, combined with th transitions module
- and much much more !!!
Effect showcase Webplayer:
https://dl.dropboxusercontent.com/u/79230236/PDMv12DEMO/PDMv12WebDemoFINAL.html
MUSICles DEMO:
https://dl.dropboxusercontent.com/u/79230236/MUSIC_DEMO_PDMv1/PDM_MUSIC_Demo_v1.html
AMOEBA Demo:
https://dl.dropboxusercontent.com/u/79230236/AMOEBA/PDM_AMOEBA_Demo.html
Turbulence demo:
https://dl.dropboxusercontent.com/u/79230236/TURBULENCE/PDM_TURBULENCE_Demo.html
Phoenix demo (v1.0):
https://dl.dropboxusercontent.com/u/79230236/PHOENIX/PHOENIX.html
Break and Reform (with gameobjects and particles) (v1.0)
https://dl.dropboxusercontent.com/u/79230236/PDM_BREAK_REFORM/PDM_BREAK_and_REFORM.html
Mage Duel Demo (v1.0):
https://googledrive.com/host/0B-QCdE1dswQBbnRkZndSZUhCbkk/PDM_MAGEDUEL.html
Most effects in the demo are interactive, grab and play with the manipulation spheres to see the dynamic nature of the effects.
MUSICles video, showcasing the music and transition modules.
https://www.youtube.com/watch?v=GQu5JZgpN14
A new bundle with Global Illumination Proxy system and Angry Bots demo included will arrive in October. More at: [NEW OFFERS !!] Advanced FX Creator - Particle Dynamic Magic, GI Proxy & Anrgy Bots minigame - Community Showcases - Unity Discussions
Feature summary (v1.2)
- Global forces (gravity, planar gravity, swirl and spin effects, repel/attract)
- Turbulence (multithreaded, dynamic vortex generation and control)
- Dynamic Particle coloring
- Particle painting (with mouse, or positions)
- Particle propagation (for fire spread effects)
- Spline particles, with spline editor and play mode manipulation of splines
- Dynamic spline effects with physics (emulating hair, tentacles etc)
- Lightning with dynamic targeting
- Skinned animated / procedural / simple mesh emission
- Gameobject scattering and emission (all particle effects apply !!!)
- Projection based emission and surface normal conformation for gameobjects.
- Terrain conformation for auras and grass/flower fields
- All particle effects preview directly in editor (including the gameobject modes)
- Easy to understand and adapt C# based code, source provided
- 3 mini game demos (Invasion, Phoenix Flight, Dark Forest)
Feature summary (v1.3)
- Gameobject painter, with support for texture based brushes
- Fully dynamic conformation to surfaces, painted objects may follow the surface as it moves or rotates (or keep the intially painted position)
- Gameobjects can have wind effects and be colored by brush texture (play mode)
- Transition manager, a tool to control particle transfer among various emitters - Multiple targets support
- Spline to mesh (or skinned, procedural mesh), spline to spline and mesh to mesh (any type)
- Coloration modes from skin texture or custom coloring of particles, colors may transfer from skin texture to splines and any other combination
- Masked emission for skinned, simple and procedural mesh particles, particles may emit from certain body parts to allow better control of particle placement on meshes.
- Follow surface normals mode allows mesh particles to align to the source mesh surface correctly.
- Particle music module - A new way to manipulate particles through music, that uses all the Particle Dynamic Magic effects for unlimited effects.
- Control scale, coloration, size, turbulence etc with music
- Example scene included
Updated feature list for v1.5
New Prefab Manager with over 200 ready to use effects, covering all systems in the pack.
Particle Dynamic Magic v2.0 adding 100+ new effects library to the above, for a total fo 300+ ready to use effects, one of the biggest advanced effects library collection in the industry.
Description:
The pack contains a collection of dynamic particle effects and plenty of ready made samples to get everyone started. Global attractors/deflectors can manipulate near particle systems for a complete dynamic particle solution. Easy to setup and optimize, code written in C#. Image based particle emission is also included with complete static and dynamic control of the emission.
The focus is on dynamic magic spells and weapons (shields that repel magic, fire, spells that affect other particles etc), energy and space formations, dynamic nature effects (growing dynamic grass/flower fields) and soon will get an update with spline editor and particle flow, skinned mesh emission and terrain conform of particles, plus a lot of new ready samples to use out of the box.
After v1.2 the pack has also added an Spline, Turbulence, Gameobject emission/scattering modules and new particle emission sources and conformations like skinned/animated/procedural/splines emission, projection, propagation effects for fire like spread of particles, plus many more effects like dynamic lighting and procedural colorizing/reshaping of gameobjects.
I would love to read comments about the pack and suggestions for additions for the next update.
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VIDEOS:
Effects Showcase
Features (v.1.01):
Global attractors/deflectors
Image based particle emission
Dynamic grass/flower fields
Big collection of ready to use prefabs and showcase scenes
- magic fire/ice swords
- magic fire/energy wands
- magic shields
- grass/flower fields
- fire/water effects
Code in C#