On Animator Ik + Root motion = impossible?

Hello
is it possible to use animator set look at position with root motion?

I’m facing a problem that is difficult to solve, if not impossible, every time I use the on animator ik node my root motion is disabled, I’ve tried with different layers, with 2 different animators controller, and nothing worked…

I simply control all the movements of my game with root motion because I want them to look natural, I really don’t want to resort to using transforms to move it, I’m working on a game with npc’s and I need them to observe you when you’re near them, but since these “npc’s” move by root motion, I’m stuck.

I don’t really understand this limitation of Unity either, since on animator ik with (animator) set look at position it works perfectly with animations, the problem is when you want to apply root motion

I can’t find anyone with the same problem, and it seems like a really normal thing to see in video games.
Please if you know the solution and could guide me, I would really appreciate it

Ok, I think this was a facepalm for me, it seems that the “Apply builtin root motion” node connected to “on animator move” solves all these problems, haha