Hello.
When I build lightmap, it looks ok in editor. However, when I build it, it looks very bad. It seems like uv is broken. The weird thing is that when I build specific prefab, it goes wrong. Other objects looks normal both in editor and build. What could be the possible reason?
I used Bakery to build my lightmap, but I think this is not a problem. other scenes/prefabs have no problem using Bakery. I tried Unity’s progressive Lightmapping, but the problem was not fixed.
I also checked Genereate UV options.
I uses my custom shader based on Mobile/Unlit (Support lightmap). But I tested on Unity’s unlit shader. It also shows problem.
This is from editor
This is from the build
Any helps are appreciated.