On Click Event works only on Master Client. PUN 2

Hello! I am using Photon (PUN 2) recently. And I have the next question

I have a button, but when I click on it from a non-master client, nothing happens. The button works, I’m sure.
Here is my code:

[SerializeField] private GameObject photonUserPrefab = default;
[SerializeField] private GameObject button = default;
[SerializeField] private GameObject cube = default;
...
private void Start()
    {
        if (PhotonNetwork.PrefabPool is DefaultPool pool)
        {
            if (photonUserPrefab != null) pool.ResourceCache.Add(photonUserPrefab.name, photonUserPrefab);

            if (button != null) pool.ResourceCache.Add(button.name, button);

            if (cube != null) pool.ResourceCache.Add(cube.name, cube);
        }
    }
...
private void CreateInteractableObjects()
    {
        var bb = PhotonNetwork.Instantiate(button.name, button.transform.position, button.transform.rotation);
        bb.GetComponentInChildren<Interactable>().OnClick.AddListener(OnClick);
    }

    private void OnClick()
    {
        var cube_ = PhotonNetwork.Instantiate(cube.name, cube.transform.position, cube.transform.rotation);
    }

Please, help me! It I really need to understand what the matter is.
[171253-без-имени.png|171253]

I resolved this issue. It’s all about the RPC Target. I used All instead of All Buffered. The difference is that some RPCs are only done with connected users, and some can be done with new arrivals.