On collision enter of a child object

Hello, I’ve got a problem that is stumping me and I hope I can get it explained well enough to make advice easy to give.

I have a game object with a script on it, and a child of that game object with a collider. I want to be able to trigger on collision enter of that child object without adding a script to it, rather, using the script already on the parent object. Is this possible, or blatantly simplistic that I should have figured it out? I’m a bit out of my element with scripting.

Add a Rigidbody to the parent object to begin receiving collision events for child colliders. Use Rigidbody2D if you’re using 2D colliders.

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this did the trick, thank you