Imagine you have two objects. Say, two different green sheds.
1 2 3 - They already use the same, identical, material. They are physically near each other. They never move or twist in relation to each other.
You think to yourself, “I’ll go combine the meshes for optimisation.”
In these circumstances, IS IT ALWAYS a good idea to manually remake it as one mesh? ie, to combine the meshes?
I guess I’ve always assumed the answer is yes. But …? Any downsides to manually combining meshes in the example?
Note – assume target is mobile, so probably just plain old Vertex Lit. If you are using fancy lighting, there is a gotchya described here … RenderTech-ForwardRendering.html … where it can be better to use mesh of smaller physical extent. Ignore that issue. In this question I mean only in ordinary, single-light situations.
Note 2 – in the art of culling (whether camera, or occlusion) the shapes of your objects can be critical. I’m not referring to that issue here.
So in a sentence …
Is there ANY REASON AT ALL to not combine mesh (manually I mean), where you can?
So for example …for all I know, the renderer prefers mesh of a certain size (just a wild example…) or maybe there is a difference on mobile, something relating to a shader or fog … some aspect of rendering … who knows?
Cheers!