I have just started a 2D mobile project in unity version 2021.3.33f1 and after the unity editor opened and loaded the initial processes I started getting an error on console that said "On demand scheduler protocol error"
and each few seconds it’s coming up again and again. It’s been 10 minutes since it started and now there’s nearly 500 of the same error, and it’s continuing.
What to do?
This is the entirety of what’s showing inside the error:
On demand scheduler protocol error
0x00007ff6df87c89d (Unity) StackWalker::GetCurrentCallstack
0x00007ff6df883459 (Unity) StackWalker::ShowCallstack
0x00007ff6e0809f73 (Unity) GetStacktrace
0x00007ff6e0eb943d (Unity) DebugStringToFile
0x00007ff6e0eb9162 (Unity) AssertImplementation
0x00007ff6e0c0ed4a (Unity) WorkerManagerASIO::OnProtocolError
0x00007ff6e0c1873b (Unity) TcpMessagingSession::OnReceiveCompleted
0x00007ff6e0bf0177 (Unity) asio::asio_handler_invoke<asio::detail::binder2<<lambda_7bb410c7c74bfc0040fa015a32e4550e>,std::error_code,unsigned __int64> >
0x00007ff6e0bf2afa (Unity) asio::detail::executor_function::complete<asio::detail::binder2<<lambda_7bb410c7c74bfc0040fa015a32e4550e>,std::error_code,unsigned __int64>,std::allocator<void> >
0x00007ff6e0be81b1 (Unity) asio::io_context::basic_executor_type<std::allocator<void>,4>::execute<asio::detail::executor_function>
0x00007ff6e0bf3f33 (Unity) asio::detail::handler_work_base<asio::any_io_executor,void,asio::io_context,asio::executor,void>::dispatch<asio::detail::binder2<<lambda_7bb410c7c74bfc0040fa015a32e4550e>,std::error_code,unsigned __int64>,<lambda_7bb410c7c74bfc0040fa015a32e4550e> >
0x00007ff6e0c01ba5 (Unity) asio::detail::win_iocp_socket_recv_op<asio::mutable_buffers_1,<lambda_7bb410c7c74bfc0040fa015a32e4550e>,asio::any_io_executor>::do_complete
0x00007ff6e0bec08e (Unity) asio::detail::win_iocp_io_context::do_one
0x00007ff6e0bedcf4 (Unity) asio::detail::win_iocp_io_context::run
0x00007ff6e0bfe58e (Unity) IOService::Run
0x00007ff6e0bff4fb (Unity) IOService::Impl::ThreadFunction
0x00007ff6df605db7 (Unity) Thread::RunThreadWrapper
0x00007ffb04e1257d (KERNEL32) BaseThreadInitThunk
0x00007ffb0514aa58 (ntdll) RtlUserThreadStart