I would like that when my user hovers over a gameobject with a collider to have a GUI Label appear on the side of my screen letting the user know what the object is. When they leave the object, it will disappear. Does anyone have any ideas?
Take a look at physics.raycast. Basically you’ll want to continuously send a ray checking for objects and when it returns a hit you will turn your gui bool to true and display your label. Physics.Raycast