How can I debug the game to see why the installation on Android is asking me to allow: Network Communication (full network access). I didn’t make any use of network communications in my game, but I did install some free plugins and I’m suspecting that these plugins are causing this issue.
Is there a way to check where network communication is used from in the game project?
Likely NGUI, if you use it. I’m currently trying to find all the network references (I’m guessing from Example scripts) and disable them so it doesn’t affect my build. There’s no reason I can think of that NGUI’s core classes would need network, so it must be coming from the Examples. Apparently, those classes get compiled into the apk whether you use them in a scene or not.
(I have produced apks with no network requirement before, and I have produced apks with just a camera in the scene but NGUI folder present in the Project view that do claim to require network access.)