I am using Unity 5.6.2p4.
The scene (.unity) and lightmap are stored in separate asset bundles and are normally downloaded.
It looks normal in the editor, but it is not visible on the iPhone.
I tried changing the “Lightmap Modes” in the Graphic Setting,
but the results are the same. I changed “Instancing Variabnts” to Keep All,
but it is the same.
Same problem.
If loading scene from asset bundle - lightmap not working on mobile.
I’ve check everything - lightmap textures and data loading okay.
It looks like shader problem, because if use “Mobile Diffuse” - lightmap is working, if use any other (custom or Unity built-in) - lightmap not working.
yeah, i got this problem too. I think you guys should put the lightingdata you baked in a Editor folder, try again. It’s worked for my project.
Anyone came out with a solution? I am struggling with the same problem on 2017.1.0f3…
Using Unity 5.6.5p4 (64-bit)
Edit → Project Settings → Graphics → Shader Stripping → Lightmap Modes → Set them to MANUAL and select the modes you use.
Worked for us!
Credits go to: