I am not sure if this is normal. On my mobile devices (iPhone 6 and Android Samsung Galaxy S5), real-time shadow is only shown in short Shadow Distance (less than 20, I guess).
Please see the attached picture including a demo scene. In the scene, I only have one directional light with “Shadow Resolution” set as “Use Quality Settings”.
It seems related shadow parameters (Player Settings → Quality → Shadow Distance) do not affect anything at all, event if I set big values to Shadow Distance. I tried different parameter combinations (from “Fastest” to “Fantastic” quality levels) in Quality settings, and still didn’t fix this issue.
I am using Unity 5.1.3 Personal. As I know, real-time shadows on mobile devices are already available for Unity Personal users. Right?

